Supremacy: Colonial Legions and Merchant Marine
BGG rating
5.8

Expansion for Supremacy: The Game of the Superpowers

Supremacy: Colonial Legions and Merchant Marine

1994

Rules assistance for Supremacy: Colonial Legions and Merchant Marine

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–8 players
  • 120 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Supremacy: Colonial Legions and Merchant Marine

What would you like to know?

Answers come from the official rulebook, with the page to check.

Supremacy: Colonial Legions and Merchant Marine is an expansion for Supremacy: The Game of the Superpowers released in 1994 for 3–8 players, 120 minutes per game, and ages 12 and up. It was designed by Robert J. Simpson.

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About the game

Use Your Colonies to Supply Resources and Men When you build armies, the number of troops you can deploy is limited by the number of territories you occupy. Now your colonies are important for their raw resources and manpower. The more countries you occupy, the more men you can send to war. When you need troops, you can draft any rogue from any colony. Get Resources Quick, But Not Cheap Use your merchant marine to ship your grain oil or minerals in a hurry. You can even get your precious cargoes when you're under attack. The more merchant ships you own, the more resources you can ship. If you have the ships and the money, you can buy anything, from anywhere. Secure Your Sea Lanes or Else Beware! The enemy may use his warships and subs to sink your merchant ships. Your days of war are numbered if you're cut off from your supplies of grain, oil and minerals. Remember: no ships, no sales, no money, no victory. Playing Equipment Colonial Legions and Merchant Marine come in eight different sets of cubes and oblongs, color matched to a superpower or middle power. Each cube represents one colonial legion or army. Each oblong represents one merchant ship or navy. Decals with the letter „M" are provided to identify merchant ships. Each player receives twenty decals and places one decal on each of his merchant ships. Mushroom clouds (18) are black and are shaped like mushrooms. A cloud is used to mark where a nuclear bomb has exploded. Expands: Supremacy: The Game of the Superpowers

Publishers

  • Supremacy Games

Questions and answers

Supremacy: Colonial Legions and Merchant Marine supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.