
- BGG rank
- BGG #572
- BGG rating
- 8.1
Fire in the Lake
- 1–4 players
- 180 min
- Complexity 4.2/5
- 2014

Expansion for Supremacy: The Game of the Superpowers
1994
Rules assistance for Supremacy: Colonial Legions and Merchant Marine
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Supremacy: Colonial Legions and Merchant Marine is an expansion for Supremacy: The Game of the Superpowers released in 1994 for 3–8 players, 120 minutes per game, and ages 12 and up. It was designed by Robert J. Simpson.
Use Your Colonies to Supply Resources and Men When you build armies, the number of troops you can deploy is limited by the number of territories you occupy. Now your colonies are important for their raw resources and manpower. The more countries you occupy, the more men you can send to war. When you need troops, you can draft any rogue from any colony. Get Resources Quick, But Not Cheap Use your merchant marine to ship your grain oil or minerals in a hurry. You can even get your precious cargoes when you're under attack. The more merchant ships you own, the more resources you can ship. If you have the ships and the money, you can buy anything, from anywhere. Secure Your Sea Lanes or Else Beware! The enemy may use his warships and subs to sink your merchant ships. Your days of war are numbered if you're cut off from your supplies of grain, oil and minerals. Remember: no ships, no sales, no money, no victory. Playing Equipment Colonial Legions and Merchant Marine come in eight different sets of cubes and oblongs, color matched to a superpower or middle power. Each cube represents one colonial legion or army. Each oblong represents one merchant ship or navy. Decals with the letter „M" are provided to identify merchant ships. Each player receives twenty decals and places one decal on each of his merchant ships. Mushroom clouds (18) are black and are shaped like mushrooms. A cloud is used to mark where a nuclear bomb has exploded. Expands: Supremacy: The Game of the Superpowers
Supremacy: Colonial Legions and Merchant Marine supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Supremacy: Colonial Legions and Merchant Marine is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Supremacy: Colonial Legions and Merchant Marine for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Supremacy: Colonial Legions and Merchant Marine has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supremacy: Colonial Legions and Merchant Marine belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Supremacy: Colonial Legions and Merchant Marine and want something comparable for your next game night.
The credited designers of Supremacy: Colonial Legions and Merchant Marine are: Robert J. Simpson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supremacy: Colonial Legions and Merchant Marine as an expansion for Supremacy: The Game of the Superpowers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Supremacy: The Game of the Superpowers to use it. Check that your edition of Supremacy: The Game of the Superpowers is compatible, as some expansions were revised between editions.