
- BGG rank
- BGG #6,925
- BGG rating
- 7.5
Raas: A Dance of Love
- 1–6 players
- 30–90 min
- Complexity 2.5/5
- 2026

2018
Rules assistance for Symphony
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Symphony is a board game released in 2018 for 2–6 players, 30–45 minutes per game, and ages 12 and up. It was designed by Angelo Tonin and its main mechanics are Variable Player Powers, Set Collection, and Modular Board.
Take your musician band to the stage, and join with the other bands, to form an orchestra! Draft the best instruments available in your game, place them in an ideal locations for their acoustics, and then, play ... the Symphony (as well as scoring more victory points)! Every instrument plays in a different way, every music sheet is different, and every games sublime! Each Symphony game is divided into two phases: Orchestra Phase and Symphony Phase. 1) During the Orchestra Phase, the Orchestra is formed by placing the Instrument cards on the boards, and the players gradually take possession of the instruments they prefer. In turn order, every player play an instrument card on the board, choose an instrument and place its note discs on the choosen instrument. Each instrument plays a fixed number of notes and has two kind of abilities: an ability always-on, and another that is activated only if the instrument is placed in the proper location for its acoustics. 2) During the Symphony Phase, the so arranged orchestra plays the music score, which is modular, and therefore different in each game. The orchestra is divided into 5 columns, and each column plays in a specific part of the score (for example, column A plays in the first 2 bars, column B in the second, third and fourth, and so on). When a column of instruments has finished its notes, the next column plays, and so on. Within a column, the lower instrument start playing a note, then the instrument immediately above plays a note, and so on, upward. Once at the top, the lower instrument plays again, and so on, until all the notes of the column are played. Obviously the player who has their note disks on the instrument controls is it, and decide where to place the related disks to score VPs. In this way, the game is not subdivided in player tyrns, but rather into instrument turns. The main aim is to play better than their opponents (= score more VPs), so it is not important to play many notes, but play them properly. First, each note provides VPs according to the Voice that is placed on (1-3 VPs). Secondly, there are extra VPs for the Sheet note majorities (at the completiion of each sheet) and Voice note majorities (at the end of game). Also, different areas or notes on the music score are Scoring Areas, and grant you to advance on corresponding Scoring Tracks to score extra PV at the end of the game. Finally, some notes, as well as the placement of the initial instruments, provide yous Bonuses, that can be placed on your instruments (max 1 for Instrument) to potentiate their effects. So, to play better in such melodious context requires a careful strategy and good tactics. Type: Eurogame Target: soft gamers (Base mod.) / hard gamers (Advanced mod.) Modalities: Basic and Advanced Porta la tua compagnia sul palco, e fonditi con le altre, a formare un'Orchestra! Drafta gli strumenti migliori a disposizione in ogni partita, piazzali nella posizione ideale per la loro acustica, ed infine suona ... la Sinfonia (così da totalizzare più Punti Vittoria)! Ogni strumento suona in un modo diverso, ogni Spartito è diverso, ogni partita sublime! Ogni partita a Symphony é divisa in 2 Fasi: la Fase Orchestra e la Fase Sonata. 1) Durante la fase Orchestra, l'Orchestra viene formata disponendo le carte Strumento, ed i giocatori, gradualmente, prendono possesso degli Strumenti che preferiscono, piazzando, a turno i propri dischi nota, sullo Strumento che scelgono. Ogni Strumento suona un numero prefissato di note e dispone di due abilità: una sempre attiva, e l'altra che è attiva solo se lo Strumento è piazzato opportunamente, in una posizione appropriata per la sua acustica. 2) durante la fase Suonata, l'Orchestra così formata suona sullo Spartito, che è modulare, e quindi diverso in ogni partita. L'Orchestra è divisa in colonne, e ciascuna colonna, suona in una parte specifica dello spartito (ad esempio, la colonna A suona nelle prime 2 battute). Quando una colonna di Strumenti ha terminato le proprie note, suona la colonna successiva, e così via. All'interno di una colonna, suona prima una nota lo Strumento più in basso, poi una nota quello subito sopra, e così via, a salire. Arrivati in cima, riparte lo Strumento più in basso, e così via, fino ad esaurire le note della Colonna. Chiaramente il giocatore che ha i propri dischi su uno Strumento, lo controlla, e decide dove piazzare le relative note per ottenere i PV. In questo modo il gioco non ha una normale suddivisione di turni dei giocatori, quanto piuttosto una suddivisione in turni degli Strumenti. Dato che lo scopo è suonare meglio dei propri avversari (ovvero realizzare più PV), non è importante suonare tante note, ma suonarle opportunamente. Innanzitutto ogni nota fornisce PV in base alla Voce su cui è piazzata. Secondariamente, vi sono dei PV extra per le maggioranze di Foglio (al termine di ogni Foglio) e di Voce (a fine partita). Inoltre, diverse aree dello Spartito sono Aree Punteggio, che fanno avanzare su appositi Tracciati Punteggio e forniscono PV extra a fine partita. Infine, alcune note, così come il piazzamento degli Strumenti iniziali, forniscono dei bonus Musicista, che possono essere piazzati sui propri Strumenti (max 1 per Strumento) per potenziarne gli effetti. A causa di tutto ciò, prevalere in un simile contesto melodioso richiede un'attenta strategia ed una buona tattica. Tipologia: Tedesco Target: soft gamers (mod. Base) / hard gamers (mod. Avanzata) Modalità: Base e Avanzata
Symphony supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Symphony is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Symphony for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Symphony has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Symphony belongs to these categories: Abstract Strategy, Music, and Puzzle. Its main mechanics are Variable Player Powers, Set Collection, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Symphony are: Angelo Tonin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Symphony as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.