
- BGG rank
- BGG #4,255
- BGG rating
- 6.4
Neuland
- 2–4 players
- 60–120 min
- Complexity 3.7/5
- 2004

2000
Rules assistance for Tacara
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tacara is a board game released in 2000 for 3–10 players, 60 minutes per game, and ages 10 and up. It was designed by Peter Eggert and its main mechanics are Point to Point Movement and Simulation.
Tacara is short for Tactical Car Race. It is a small press (250 copies) auto racing game using vector movement. Some components are handmade. Speed and direction are captured on a grid and can be changed somewhat each turn. Expanded in 2001 by Tacara-Seefahrererweiterung (seafarer expansion). Developed from: Racetrack Similar to: Bolide
Tacara supports 3–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tacara is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tacara for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tacara belongs to these categories: Racing. Its main mechanics are Point to Point Movement and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tacara are: Peter Eggert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tacara as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.