
- BGG rating
- 8.0
Snowdonia: Deluxe Master Set
- 1–5 players
- 30–90 min
- Complexity 3.0/5
- 2019

2006
Rules assistance for Tara, Seat of Kings
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Tara, Seat of Kings is a board game released in 2006 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Alan Paull and its main mechanics are Hand Management.
In Tara each player strives to become Ard Ri or High King of Ireland. Through the play of cards representing your supporters and the use of 'cumals' (a cumal is worth three cows), you attempt to promote your followers from Farmers to Herdsmen, through Warriors to Chieftains and finally to the ruling King in the region. Tara is played in rounds of three cards. A round is completed when each player has used three cards. At the beginning of the game the Starting Player deals each player six cards. Each player chooses three of these cards to use in round one, and puts aside the remaining three cards - you will use the second set of three cards in round two. In your turn, you select and play one card from your hand. Then the player on your left takes a turn, and so on, until each player has played all three of their cards in hand. When you play a card, you choose one of four actions: A Place pieces into a region; B Play a Stone of Destiny card to swap 2 pieces in a region; C Discard the card and pay 4 cumals to declare an amnesty that releases all captives from a region; D Discard the card to gain 2 cumals. If you placed or swapped pieces, you may pay the card's Activation Cost to promote from two of your adjacent pieces to the space immediately above them. For example, if you placed a herdsman next to another of your herdsmen, you could pay the Activation Cost and put a piece above both herdsmen into the space at the warrior level. The object is to gain a King in the region by promoting to the King space. By placing or promoting pieces you might capture opposing pieces and release those of your own that have been previously captured. After each player has played the three cards in hand, there is an End of Round sequence. Each region may have a traitor. The player who owns the traitor swaps one of their pieces for an opponent's piece and may then pay to promote from the traitor's space. Once all traitors have been actioned, players collect income, dependent on the number of pieces they have on the board and their rank. Then remove pieces from any region containing a new King; the player with the new King establishes a garrison in the region, captives are removed and exchange or ransom of prisoners may occur. Finally the Starting Player chooses a new Starting Player for the next round. A new round then begins, using the three cards set aside by each player if they remain, or by dealing another six cards to each player and splitting them into two sets of three as at the start of the game. The game continues until one player has a King in two different regions.
Tara, Seat of Kings supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tara, Seat of Kings is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tara, Seat of Kings for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tara, Seat of Kings has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tara, Seat of Kings belongs to these categories: Abstract Strategy. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tara, Seat of Kings are: Alan Paull. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tara, Seat of Kings as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.