
- BGG rank
- BGG #15,839
- BGG rating
- 6.3
Black Souls
- 1–6 players
- 45–60 min
- Complexity 2.0/5
- 2018

2020
Rules assistance for Ten Suns
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Ten Suns is a board game released in 2020 for 1–6 players, 30–45 minutes per game, and ages 10 and up. It was designed by Dominic Michael Huang and its main mechanics are Set Collection, Auction / Bidding, and Tile Placement.
Award Winner in global design competition World Original Design Contest 2019! In the beginning, there were only you and other ancient Primordials. Then the dawning of the Gods arrived, and more celestial beings came into existence. It was then the Jade Emperor of the heavenly realm produced ten rebellious children who turned themselves into scorching suns in a bid to end the world. This was a good thing, for you drew solar power from the ten suns, making you invincible. Alas, a mortal hero called Hou Yi appeared and began shooting the Suns down one by one with his golden bow. With the demise of each Sun, your power fades. You realize your seat of absolute power is at risk. In order to stay at the top, you must quickly form alliances with the Gods, build grand palaces in your name, influence lands to worship you and repel mythical monsters to gain prestige - all before the suns disappear forever! Welcome to Ten Suns! This is a 'blind bidding' game that revolves around the legendary archer from China, Hou Yi, who shot down 9 Suns and saved China from scorching heat. Players are Primordials who draw their energy from the 10 Suns. Before the Suns all disappear, players rush to gain enough prestige to secure a permanent position among the Gods. The game features famous locations in China like the Great Wall, Xi An, and many others. It also features other Gods and legends of ancient China, including Chang'E and the Jade Rabbit. At the start of every turn players have a specific amount of energy to bid with, towards an ever-changing pool of cards known as the Mortal Plane. This amount is equal to the current number of Suns in the sky. However each time Hou Yi appears, more Suns will be shot down and players will have lesser and lesser energy to bid with. Players can tap on other forms of energy, such as Lunar energy from the moon, or other Gods - basically engine building. —description from the publisher
Ten Suns supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ten Suns is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ten Suns for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ten Suns has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ten Suns belongs to these categories: Card Game, Deduction, and Mythology. Its main mechanics are Set Collection, Auction / Bidding, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ten Suns are: Dominic Michael Huang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ten Suns as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.