
- BGG rank
- BGG #3,370
- BGG rating
- 7.7
EastFront: The War in Russia, 1941-45
- 2 players
- 240 min
- Complexity 3.6/5
- 1991

2008
Rules assistance for Texas Glory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Texas Glory is a board game released in 2008 for 2 players and 120 minutes per game. It was designed by Tom Dalgliesh, Dan Mings, and Carl Willner and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
In 1835 Texas fought for independence from Mexico. The Mexican dictator, Santa Anna, responded in 1836 by recapturing the Alamo and overrunning much of Texas until he was captured at the battle of San Jacinto. Texas Glory is a strategy wargame that brings this exciting period in history to life. Men like Houston, Austin, Crockett, and Bowie play key roles in the Texan struggle to defeat superior Mexican forces with a small but heroic army. The game is challenging and exciting for both players. The Mexicans have a powerful army but time and supply are their enemies. Intervention by U.S. forces can occur and the fierce Comanche are a threat to both sides. CONTENTS 60 wooden blocks Mapboard (22 x 25.5 inches) Labels Rules 1.01 25 cards 4 Dice (from Columbia Games website) Block wargame. The campaigns for Texas Independence were much more than just the Alamo. Texas Glory includes the preliminary 1835 clashes when the Texans under Austin expelled the Mexican garrison from San Antonio de Bejar. It then covers Santa Anna's 1836 surprise late winter campaign that began with his recapture of the Alamo, but ended with Texan victory at the Battle of San Jacinto on April 21,1836. This fast-playing game reflects the balanced struggle between the Mexicans and the Texans. Sam Houston must delay superior Mexican forces until he can gather enough troops to risk a battle. The Mexicans must sweep across Texas with utmost speed because time and supply are their enemies. The significant role of "American Volunteers" in the eventual outcome becomes clear. Texas Glory FAQ (from BGG user)
Texas Glory supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Texas Glory is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Texas Glory has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Texas Glory belongs to these categories: Wargame, American West, and Post-Napoleonic. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Texas Glory are: Tom Dalgliesh, Dan Mings, and Carl Willner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Texas Glory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.