
- BGG rank
- BGG #9,885
- BGG rating
- 7.3
FaeKin
- 2–9 players
- 5–15 min
- Complexity 1.4/5
- 2025

2024
Rules assistance for The 13th Street Crew
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The 13th Street Crew is a board game released in 2024 for 3–7 players, 30–60 minutes per game, and ages 14 and up. It was designed by Matt Crimmins and its main mechanics are Income, Deduction, and Communication Limits.
The Old Don runs this city. You just work for him. Or, rather, you work for a guy, who works for a guy who works for him. You and your fellow members of the 13th Street Crew occupy the lowest rung of the Old Don’s organization, but the city is full of opportunities to prove yourself worthy of rising in the ranks. Most of you are loyal crew members eager to prove your worth as good earners. One of you… may have decided to instead work against the organization as a police informant! The 13th Street Crew is a semi-cooperative social deduction game of criminal strategy. At the beginning of the game, players are secretly given a hidden identity as either a loyal crew member or an informant. While it is highly likely that one of the crew is an informant, it is also possible that there is no informant. Whether or not one of the players is secretly working with the police, however, each player has to carefully choose which other players to work with in order to win because no one can be truly trusted. Over the course of the game, players will negotiate with their fellow crew members to be brought with on various jobs. From introducing local politicians to the family, to doing favors for the Old Don himself, each job will require different resources to complete, but will reward you with cash, permanent assets, or even powerful one-time use abilities. The police are vigilant, however, and with every job comes the risk of provoking the law! Each crew member on a job secretly plays a card giving the all clear or calling in the cops, and the police also make their own move and play a card from the Police Deck. If the police show, all resources are lost and no rewards are given. Was it just bad luck, were you set up to fail so that one of your fellow crew members could rise, or is there an informant in your midst? Loyal crew members that make enough money for the organization gain the Old Don’s favor and can win the game either on their own or jointly. If the police manage to break up five jobs before then though, the whole crew will be doing hard time! If one of the players is the informant, that player can win by helping the police break up five jobs or by making enough money on their own and claiming victory for themselves! -description from designer
The 13th Street Crew supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The 13th Street Crew is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The 13th Street Crew for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The 13th Street Crew belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Income, Deduction, and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The 13th Street Crew are: Matt Crimmins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The 13th Street Crew as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.