
- BGG rank
- BGG #18,138
- BGG rating
- 6.5
The Black Prince
- 1–2 players
- 30–180 min
- Complexity 2.3/5
- 1992

1993
Rules assistance for The Campaigns of Frederick the Great
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Campaigns of Frederick the Great is a board game released in 1993 for 2–4 players, 180–960 minutes per game, and ages 12 and up. It was designed by Robert G. Markham and its main mechanics are Dice Rolling and Hexagon Grid.
The Campaigns of Frederick the Great recreates the incredible war of maneuver in which Prussia rose to the rank of first-rate power, and its warrior-king gained the title "Great". Fought between 1756 and 1762, the Seven Years War was one of parry and thrust, rather than frontal assault. In a period of shifting alliances and evolving military techniques, leadership was the key factor. The Campaigns of Frederick the Great uses innovative command and combat systems, and an interactive game system, to mirror the subtleties of 18th Century Warfare. Features include troop commitment, cavalry pursuit, sieges, forced marches, and more. No game will ever be won by sheer numbers - only by skill. (from back of Game box) Components: 34" x 22" map, 400 counters, 12 page rulebook, 12 pages of charts and tables. The map is very similar to SPI's/AH's Frederick the Great: The Campaigns of The Soldier King 1756-1759 game, but with roads added. Seven yearly scenarios plus campaign.
The Campaigns of Frederick the Great supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Campaigns of Frederick the Great is 180–960 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Campaigns of Frederick the Great for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Campaigns of Frederick the Great has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Campaigns of Frederick the Great belongs to these categories: Wargame and Age of Reason. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Campaigns of Frederick the Great are: Robert G. Markham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Campaigns of Frederick the Great as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.