
- BGG rank
- BGG #14,459
- BGG rating
- 8.5
Manassas
- 2–4 players
- 240 min
- Complexity 3.2/5
- 1980

1988
Rules assistance for The Campaigns of Robert E. Lee
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Campaigns of Robert E. Lee is a board game released in 1988 for 2 players and 240 minutes per game. It was designed by John Prados and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
The Campaigns of Robert E. Lee is a Strategic-Operational level wargame simulation of warfare in the Eastern Theater of the American Civil War. The game offers ten scenarios covering fighting between Union and Confederate forces in Virginia, Maryland, and Pennsylvania between 1861 and 1865. Each turn represents about five days of real time; each hex an area of roughly four miles across. Players are faced with the same problems of strategy and tactics their historical counterparts faced throughout the war.
The Campaigns of Robert E. Lee supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Campaigns of Robert E. Lee is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Campaigns of Robert E. Lee has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Campaigns of Robert E. Lee belongs to these categories: Wargame, Civil War, and Post-Napoleonic. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Campaigns of Robert E. Lee are: John Prados. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Campaigns of Robert E. Lee as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.