
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Expansion for The Dresden Files Cooperative Card Game
Rules assistance for The Dresden Files Cooperative Card Game: Expansion 2 – Helping Hands
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Dresden Files Cooperative Card Game: Expansion 2 – Helping Hands is an expansion for The Dresden Files Cooperative Card Game released in 2017 for 1–5 players and ages 13 and up. It was designed by Eric B. Vogel and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
With new book decks Proven Guilty and White Night, you'll get even more variation in your options for play. As a pair of decks, these ones are particularly interesting in the Showdown, where you'll only get to spend Fate and roll for either Cases (in Proven Guilty) or Foes (in White Night). If you want to defeat your Foes or clear your Cases, you'll need to do so before you get to the respective Showdowns. And that's just the added challenge of the Showdowns for this deck — each one has its own new challenges, obstacles, and card interactions to give a different texture of play, as every scenario deck does. But, you're probably most excited about the new character decks. And these ones are great! Both have an interesting relationship to the core game's Michael Carpenter deck. Sanya's deck has a Hand of Hope Stunt that pulls a case close and adds clues to it — a kind of inverse of Michael's Stunt that knocks a foe far away and adds hits. It's that moment in the novel when Sanya shows up, helps an injured Harry get up on his feet, and says something Russian and profound that triggers a breakthrough on the case. And as the Knight of Hope, Sanya'sTalent offers a simple but powerful benefit of increased Fate Point payouts when discarding for fate, helping everyone on the team breathe just a bit easier. Molly Carpenter's deck, meanwhile, mirrors her dad's in another way: like Michael's Talent, hers must be "readied" by a discard before it can be used. On a subsequent turn, you can flip the readied card back over to alter one of the dice you roll when you play a card. About half of Molly's cards involve a dice roll of one kind or another, so this is a powerful engine for optimizing your plays. But perhaps even more potent is her stunt, which lets you copy another player's currently-unused stunt! Need to double up on Harry's foe-finisher or Karrin's fate-harvester? Maybe summon an extra (if illusory) pack of werewolves to chew on injured foes, or get your Toe-Moss on to play the top card of your deck? Grasshopper is here to to help. Whatever your team can do, she can do — the power of a Talented Holomancer. Speaking from personal experience, both decks are a ton of fun to play and add exciting new options and strategies as you take on your scenario of choice.
The Dresden Files Cooperative Card Game: Expansion 2 – Helping Hands supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists The Dresden Files Cooperative Card Game: Expansion 2 – Helping Hands for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Dresden Files Cooperative Card Game: Expansion 2 – Helping Hands has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Dresden Files Cooperative Card Game: Expansion 2 – Helping Hands belongs to these categories: Card Game, Fantasy, and Dice. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Dresden Files Cooperative Card Game: Expansion 2 – Helping Hands are: Eric B. Vogel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Dresden Files Cooperative Card Game: Expansion 2 – Helping Hands as an expansion for The Dresden Files Cooperative Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Dresden Files Cooperative Card Game to use it. Check that your edition of The Dresden Files Cooperative Card Game is compatible, as some expansions were revised between editions.