
- BGG rating
- 8.1
The Everrain: Abyssal Tides
- 1–4 players
- 30–180 min
- 2022

2022
Rules assistance for The Everrain
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
The Everrain is a board game released in 2022 for 1–4 players, 30–180 minutes per game, and ages 14 and up. It was designed by Adam J Smith and its main mechanics are Variable Player Powers, Dice Rolling, and Tile Placement.
"The world is drowning. When The Everrain began, no alarms were rung; no calls to action were cried. But as the weeks became months, and the months flowed into years, it became apparent that the rain would not stop. It’s been 5 years now, and the rain has not ceased for a minute in that time. Lands and places have begun to disappear beneath the waves, and before long the rising tides will take us all. We must do something, or a watery grave will be the fate of everything to grace the land. At first we knew not of the cause of The Everrain, but it has since become painfully apparent that the Old Gods of the ocean have awoken, and they are angry. For too long the people and creatures of the earth have prospered, and the Old Gods have arisen to usher in a new age of the Sea. We must do something, before all is lost to the rising tides. Assemble your crew, brave hero, and find a way to grant the Gods peace and return them to their slumber. Stop The Everrain… or drown in the flood of the new world." The Everrain is a cooperative exploration game where players must each assemble their own motley crew of spirited mariners and take to the dark seas of a world drowning under the curtain of an endless and oppressive storm that threatens to drown the world. The ancient Old Ones of the sea have awoken and begun to reshape the world in their image, and unless something is done all will drown in the rising tides. Players must explore this dark and foreboding world, completing quests, expanding their crew, upgrading their ship and investigating the source of the Everrain before it is too late. Starting from humble beginnings, each player must traverse the seas of the Everrain to discover new places. The board is randomly generated from modular tiles, leading to a completely unique setup each time the game is played. Each player begins with their own ship and a skeleton crew, but more experienced crew can be found in the darkly lit taverns of port towns, saved from shipwrecks and even be rewarded for completing quests. The game is progressed by completing quests which can trigger important plot points, but players must be wary as the Old God’s minions also seek to advance their own agendas. Combat can take place from ship to ship and even aboard a player’s vessel, so each crew member must be ready for almost anything! —description from the publisher
The Everrain supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Everrain is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Everrain for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Everrain has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Everrain belongs to these categories: Fantasy, Exploration, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Everrain are: Adam J Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Everrain as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.