
- BGG rating
- 6.7
Rules assistance for The Hammer of God: Judea vs. the Seleucids, 167-160 B.C.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 12+
- Complexity 2.5/5

Rules assistant for The Hammer of God: Judea vs. the Seleucids, 167-160 B.C.
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Hammer of God: Judea vs. the Seleucids, 167-160 B.C. is an expansion for SPQR released in 1993 for 2 players and ages 12 and up. It was designed by Mark Herman and its main mechanics are Dice Rolling and Hexagon Grid.
About the game
An expansion for SPQR the game highlights three battles during the Maccabaen revolt. Battles: Nahal El-Haramiah, 166 B.C. Beth Horon, 165 B.C. Emmaus, 165 B.C. Beth Zur, 164 B.C. Beth Zacariah, 162 B.C. Elasa, 161 B.C. This module was split into 2 parts and was printed in RBM/GMT's C3i Magazine issues Nr2 and Nr3.
Categories
Mechanics
Designers
Publishers
- GMT Games
- RBM Studio
Questions and answers
The Hammer of God: Judea vs. the Seleucids, 167-160 B.C. supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists The Hammer of God: Judea vs. the Seleucids, 167-160 B.C. for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Hammer of God: Judea vs. the Seleucids, 167-160 B.C. has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Hammer of God: Judea vs. the Seleucids, 167-160 B.C. belongs to these categories: Wargame, Ancient, and Expansion for Base-game. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Hammer of God: Judea vs. the Seleucids, 167-160 B.C. are: Mark Herman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Hammer of God: Judea vs. the Seleucids, 167-160 B.C. as an expansion for SPQR. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need SPQR to use it. Check that your edition of SPQR is compatible, as some expansions were revised between editions.