
- BGG rating
- 5.5
The Italian Campaign: Med War
- 1–2 players
- 120–360 min
- Complexity 3.5/5
- 1993

1992
Rules assistance for The Italian Campaign: Anzio
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Italian Campaign: Anzio is a board game released in 1992 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by John Schettler and its main mechanics are Hexagon Grid.
The Italian Campaign Series: Anzio, is the third of four operational level games (Sicily, Salerno, Anzio and Med War) simulating the Battle for Italy in World War II using the Westwar Gaming System developed by Vanguard Games. This game completes 'The Italian Campaign' series land game and cannot be played by itself... ownership of Salerno is required. The game was first published in Strategy & Tactics magazine #155. Errata was published in S&T #157. Five scenarios and two campaign games are provided. Each one uses counters and/or maps from the Salerno game. There are also linking rules with The Italian Campaign: Sicily. Victory is determined by the scenario being played. Errata is also included for the first two games in the series. Game Scale: Turn: 1 to 2 days Hex: 5 miles Unit: Company to Brigade Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rule booklet
The Italian Campaign: Anzio supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Italian Campaign: Anzio is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Italian Campaign: Anzio for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Italian Campaign: Anzio has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Italian Campaign: Anzio belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Italian Campaign: Anzio are: John Schettler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Italian Campaign: Anzio as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.