The Last Hundred Yards
BGG rank
BGG #4,221
BGG rating
8.0

The Last Hundred Yards

2019

Rules assistance for The Last Hundred Yards

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60–180 min
  • 14+
  • Complexity 3.6/5

For 1 player

Rules assistant for The Last Hundred Yards

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Last Hundred Yards is a board game released in 2019 for 1–2 players, 60–180 minutes per game, and ages 14 and up. It was designed by Mike Denson and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.

Expansions

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About the game

The Last Hundred Yards introduces innovative systems intended to model Small Unit Behavior in Combat during WW2. It is fast-paced, and provides a very good simulation of what it was like to command combat units at the platoon or company level. The game is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of an infantry company in Western Europe after the D-Day landings. In The Last Hundred Yards only the player winning the initiative has a proactive game turn; his opponent is limited to reaction only. Generally, the attacker has the initiative or momentum at the beginning of a small unit combat as the result of plans and preparation, so he generally dictates the action. The defender will generally react to the attacker's actions, hoping at some point to blunt or take away the attacker's momentum. This is represented in The Last Hundred Yards by player advantage and the importance of winning the initiative. Simultaneous movement and opportunity fire are modeled primarily through the Action/Reaction Cycle and Fire Mechanics. Fire is focused on a specific enemy unit as it fires or maneuvers. To reflect this, DRM markers are used to represent the enemy unit or units under fire and the amount of fire power placed on them. A different color DRM marker is used for each type of fire (green for small arms fire, yellow for anti-tank fire and red for indirect fire). Neither player will see the results of his fire until the Fire Resolution Phase. The traditional Tank defensive fire concept has been replaced with a reaction sequence that might allow the target vehicle to escape its hunter, and, in some cases, turn the hunted into the hunter. -from the publisher

Questions and answers

The Last Hundred Yards supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.