
- BGG rank
- BGG #5,546
- BGG rating
- 7.2
A Victory Denied: Crisis at Smolensk, July-September, 1941
- 2 players
- 240 min
- Complexity 2.6/5
- 2009

2019
Rules assistance for The Little Land: The Battle of Novorossiysk
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Little Land: The Battle of Novorossiysk is a board game released in 2019 for 1–2 players and 60–2100 minutes per game. It was designed by Adam Starkweather and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
February 4-9, 1943 Stalin had been unhappy with the progress of North Caucasus Front on Krasnodor and impatient to see more success, he ordered General Ivan Petrov, commander of the Black Sea Group of Forces, to break the stalemate by a surprise invasion from the Black Sea. This would unhinge the German defense and quicken the offensive. Almost immediately, things went wrong - with a bombardment from the Black Sea Fleet that merely alerted the defense - and the invasion itself was running far behind schedule. So began the battle of Novorossiysk. CSS: Novorossiysk is the first game in the Nemesis series covering company level battles on the Eastern Front. With added special rules to cover the unique type of warfare on the Eastern Front, players will battle over the fate of the Kuban with tanks, amphibious invasions, paratroopers, naval ships and artillery. Details: Complexity: 7 (out of 10) Solitaire Suitability : 8 (out of 10) Time Scale: 2 hours per game turn Map Scale: 500 meters per hex Unit Scale: Company/platoon Players: 1-2 Playing time: 2-35 hours Designer: Adam Starkweather Artist: Antonio Pinar Scenarios: 6 scenarios included Components: 2 22x34 maps 6 countersheets 1 rules booklet 1 scenario booklet 9 player aids 2 D10 dice Box and lid
The Little Land: The Battle of Novorossiysk supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Little Land: The Battle of Novorossiysk is 60–2100 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Little Land: The Battle of Novorossiysk has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Little Land: The Battle of Novorossiysk belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Little Land: The Battle of Novorossiysk are: Adam Starkweather. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Little Land: The Battle of Novorossiysk as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.