
- BGG rank
- BGG #17,206
- BGG rating
- 6.9
Korea: Fire and Ice
- 1–4 players
- 180–600 min
- Complexity 3.0/5
- 2018

2020
Rules assistance for The Fulda Gap: The Battle for the Center
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Fulda Gap: The Battle for the Center is a board game released in 2020 for 1–4 players and 120–3000 minutes per game. It was designed by Adam Starkweather and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Stopping the possibility of a Soviet advance against NATO required some of the highest skilled troops to defend far forward in West Germany to prevent the vital industry and population from falling into Soviet hands. This was the task of the 11th Cavalry Regiment - the famed Black Horse Regiment - in the area well known as the Fulda Gap. The Fulda Gap was a break in the defensively favorable terrain that channelled advance directly towards the main American bases in West Germany. It was vital that this be held as long as possible. This is the first game in the Central Front series of games. It will feature nuclear weapons, chemical weapons, helicopter support, air support, electronic warfare, and many other aspects of modern warfare. Future games in the series will include the Hof Gap defense, the German Northern Plains defense and the last stand at Berlin. Details: Complexity: 8 (out of 10) Solitaire Suitability : 8 (out of 10) Time Scale: 2 hours per game turn Map Scale: 500 meters per hex Unit Scale: Company/platoon Players: 1-4 Playing time: 2-50 hours Designer: Adam Starkweather Artist: Antonio Pinar Scenarios: 5 scenarios included Components: 4 22x34 maps 9 countersheets 1 rules booklet 1 scenario booklet 10 player aids 2 D10 and 2 D6 dice Box and lid
The Fulda Gap: The Battle for the Center supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Fulda Gap: The Battle for the Center is 120–3000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Fulda Gap: The Battle for the Center has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Fulda Gap: The Battle for the Center belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Fulda Gap: The Battle for the Center are: Adam Starkweather. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Fulda Gap: The Battle for the Center as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.