
- BGG rank
- BGG #241
- BGG rating
- 7.5
The Resistance: Avalon
- 5–10 players
- 30 min
- Complexity 1.7/5
- 2012

Rules assistance for The Resistance: Hidden Agenda
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Resistance: Hidden Agenda is an expansion for The Resistance released in 2014 for 5–10 players, 30 minutes per game, and ages 13 and up. It was designed by Don Eskridge and its main mechanics are Simultaneous Action Selection, Team-Based Game, and Voting.
Hidden Agenda is an expansion to The Resistance that consists of three different modules: Assassin Module: Ever since we announced The Resistance: Avalon the request has been to take the exciting new roles from Avalon and make them available for The Resistance. We are very excited to now make that available - the Assassin module of Hidden Agenda contains all the Avalon roles, rethemed and renamed to fit into The Resistance Universe. Defector Module: Two variants in one, the Defectors were included as part of the Avalon promos. In one variant, the Defectors can switch allegiance during the game - ensuring that players are never quite certain who to trust. In the second variant version the two Defectors know each other - ensuring that the accusations of deceit begin from the very opening of the game. Trapper Module: Every proposed Mission Team includes an extra person that won't go on the mission. The leader will isolate a team member and watch their every move - making sure they can't make the mission fail. If you are a spy on the Mission Team, you’ll never know if you will cause a mission to fail or simply be giving your identity away. But resistance members will have to approve some missions knowing that a spy is on them and trust that the leader chooses to isolate the spy. The first printing of Hidden Agenda omitted the rules for optional character powers. Those rules can be found here elsewhere on this site. Includes 25 new cards (89mm x 64mm) and 1 team token.
The Resistance: Hidden Agenda supports 5–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Resistance: Hidden Agenda is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Resistance: Hidden Agenda for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Resistance: Hidden Agenda has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Resistance: Hidden Agenda belongs to these categories: Party Game, Deduction, and Bluffing. Its main mechanics are Simultaneous Action Selection, Team-Based Game, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Resistance: Hidden Agenda are: Don Eskridge. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Resistance: Hidden Agenda as an expansion for The Resistance. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Resistance to use it. Check that your edition of The Resistance is compatible, as some expansions were revised between editions.