
- BGG rank
- BGG #3,344
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Expansion for Chain of Command
Rules assistance for The Second Kharkov Campaign: May 1942 – A Pair of Pint-Sized Campaigns for Chain of Command and a Campaign for What a Tanker
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Second Kharkov Campaign: May 1942 – A Pair of Pint-Sized Campaigns for Chain of Command and a Campaign for What a Tanker is an expansion for Chain of Command released in 2019 for 2 players and ages 12 and up. It was designed by Chris Stoesen and its main mechanics are Dice Rolling, Simulation, and Scenario / Mission / Campaign Game.
The Second Kharkov Campaign is a pair of Pint Sized campaigns for the TooFatLardies rule set Chain of Command. These platoon level scenarios are perfectly usable for other rule sets and provided the necessary information to make adjustments. The first campaign covers the initial Soviet attack on German lines in May 12th of 1942. It follows the advance of the Soviet 38th Tank Brigade and the 226th Rifle Division in their attack on the German 294th Infantry Division which was blocking the main roads leading to the city of Kharkov. The campaign has seven scenarios and involves British Lend-Lease tanks. The entire campaign spans a single day of this battle where the Soviets made significant gains and in many cases broke the German lines. The second campaign covers the German counterattack on May 13th of 1942. Having released the armored divisions that were being held in reserves, the German 3rd Panzer Division pushed up from Kharkov and cut through a number of Soviet units. This campaign has six separate scenarios and covers the time from the 13th to the 16th of May 1942. This campaign has scenarios that may be played out with the What A Tanker rule set as well due to their armor heavy nature. The third campaign in this book is a What A Tanker Campaign. This allows the player to create a map based campaign to move their forces in a kriegspiel type manner until their forces make contact, then play out the scenario using the What A Tanker rules. Lastly, the book provides some sketches of other units and actions that can be used to create your own campaigns with. The maps are based on period maps from German and Soviet armies. Each scenario has a game map and a picture of the table that I used to game these out. The PDF comes out to 105 pages and includes a short history of the campaigns to provide the player with a background on the action that they are fighting.
The Second Kharkov Campaign: May 1942 – A Pair of Pint-Sized Campaigns for Chain of Command and a Campaign for What a Tanker supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists The Second Kharkov Campaign: May 1942 – A Pair of Pint-Sized Campaigns for Chain of Command and a Campaign for What a Tanker for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Second Kharkov Campaign: May 1942 – A Pair of Pint-Sized Campaigns for Chain of Command and a Campaign for What a Tanker belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Simulation, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Second Kharkov Campaign: May 1942 – A Pair of Pint-Sized Campaigns for Chain of Command and a Campaign for What a Tanker are: Chris Stoesen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Second Kharkov Campaign: May 1942 – A Pair of Pint-Sized Campaigns for Chain of Command and a Campaign for What a Tanker as an expansion for Chain of Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chain of Command to use it. Check that your edition of Chain of Command is compatible, as some expansions were revised between editions.