The Solomons Campaign
BGG rating
8.2

Expansion for General Quarters (Third Edition)

The Solomons Campaign

2008

Rules assistance for The Solomons Campaign

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 360 min
  • Complexity 3.0/5

Rules assistant for The Solomons Campaign

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Solomons Campaign is an expansion for General Quarters (Third Edition) released in 2008 for 2–6 players and 360 minutes per game. It was designed by Nathan Forney and its main mechanics are Simultaneous Action Selection and Simulation.

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About the game

This is a game system aimed at providing a campaign framework for players of General Quarters III and other naval wargames for their Solomon Island games. It is the first part of ODGW's Decision at Sea series. The game determines weather, random events, intelligence reports, etc. for each month-long campaign turn. Scenarios are generated by a decision tree approach rather than map based movement. Air, submarine and surface warfare is included. The initial Battle of Savo Island includes scenario specific rules and can also be played separate from a campaign. The game can be played with or without a referee.

Questions and answers

The Solomons Campaign supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.