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- BGG rank
- BGG #17,536
- BGG rating
- 7.2
The Sun Never Sets volume II
2012
Rules assistance for The Sun Never Sets volume II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- Complexity 2.0/5
For 2 players
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Rules assistant for The Sun Never Sets volume II
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Sun Never Sets volume II is a board game released in 2012 for 2 players. It was designed by Joseph Miranda and Roger Deal and its main mechanics are Dice Rolling and Hexagon Grid.
About the game
(from ST press website:) The Sun Never Sets volume II is an operational simulation of three major 19th century wars in which the British Empire participated. The British marched to the four corners of the earth, fighting against fierce Native opposition and covering themselves with glory...as well as a disaster or two. Abyssinia covers the 1868 British expedition to free hostages which were being held by Abyssinian King Theodore. This was one of the great logistical feats of the 19th century, and at the time was considered to be an incredibly daring undertaking. Asante covers the 1873-74 British raid into the heart of the Asante Kingdom in West Africa. Players can use this as an introductory scenario. Persia covers the 1856-57 British punitive expedition into Persia, fought mainly to distract the Persians from seizing parts of western Afghanistan. Second Afghanistan War covers the 1878-79 British invasion of Afghanistan. The purpose of the campaign was to establish a friendly government in Kabul and counter a possible Russian march on India.
Categories
Mechanics
Designers
Publishers
- Decision Games (I)
Questions and answers
The Sun Never Sets volume II supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The Sun Never Sets volume II has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Sun Never Sets volume II belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Sun Never Sets volume II are: Joseph Miranda and Roger Deal. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Sun Never Sets volume II as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.