Austro-Prussian War
BGG rank
BGG #16,579
BGG rating
6.8

Austro-Prussian War

1994

Rules assistance for Austro-Prussian War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 180 min
  • 12+
  • Complexity 3.0/5

For 2 players

Rules assistant for Austro-Prussian War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Austro-Prussian War is a board game released in 1994 for 2–4 players, 180 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Hexagon Grid.

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About the game

Austro-Prussian War is the third of the Wars of the Imperial Age series. This one appeared in Strategy & Tactics magazine #167, March-April 1994. From the introduction: Austro-Prussian War simulates the Seven Weeks war of 1866 between Austria, assisted by a number of minor German states; and Prussia, with the support of the newly-formed Kingdom of Italy. Others in the series were Franco-Prussian War (S&T #149); Russo-Turkish War (S&T #154) and Risorgimento (S&T #187). Units portrayed are Infantry, Guerrilla Infantry, Gendarmerie, Light and Regular Cavalry, Cavalry Screens, Siege Artillery, Engineers, Riverine units, Army and Supreme Headquarters, and Mobile Supply Parks. Units are rated for training class which affects demoralization and recovery. The armies represented are Austria, Bavaria, Saxony, Prussia, and Prussian Allies (K.of Italy). There are three shorter scenarios and one campaign scenario. National Will and political events affect rally and mobilization. Most of the charts and tables needed are on-map, with two System Rules and APW player aid sheets within the ruleset. The System rules were udated and replace the earlier set in the previous titles. Rules that apply only to particular titles are noted. A replacement counter was issued in S&T #171.

Mechanics

Publishers

  • Decision Games (I)

Questions and answers

Austro-Prussian War supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.