
- BGG rank
- BGG #6,086
- BGG rating
- 6.9
Revolver 2: Last Stand at Malpaso
- 2 players
- 45 min
- Complexity 2.3/5
- 2012

Rules assistance for The Twelve Doctors: Fall of Gallifrey
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Twelve Doctors: Fall of Gallifrey is an expansion for The Twelve Doctors: Doctor Who Card Game released in 2011 for 2 players, 30 minutes per game, and ages 9 and up. It was designed by Mark Chaplin and Leigh Caple and its main mechanics are Hand Management.
Fall of Gallifrey is an unauthorised, non-profit, and non-collectable mini-expansion for the The Twelve Doctors: Doctor Who Card Game. The expansion consists of the following cards: Master's Deck: The Genius of the Master Movellans Sisters of the Water Silurians Time War Pandorica Sabotage the Tardis Army of Weeping Angels Dalek Sec Doctor's Deck: River Song Sabalom Glitz Long Scarf Psychic Paper Genesis Ark Ingenious Solution The Doctor's Hand Ood Sigma Castellan
The Twelve Doctors: Fall of Gallifrey supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Twelve Doctors: Fall of Gallifrey is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Twelve Doctors: Fall of Gallifrey for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Twelve Doctors: Fall of Gallifrey has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Twelve Doctors: Fall of Gallifrey belongs to these categories: Card Game, Fighting, and Movies / TV / Radio theme. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Twelve Doctors: Fall of Gallifrey are: Mark Chaplin and Leigh Caple. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Twelve Doctors: Fall of Gallifrey as an expansion for The Twelve Doctors: Doctor Who Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Twelve Doctors: Doctor Who Card Game to use it. Check that your edition of The Twelve Doctors: Doctor Who Card Game is compatible, as some expansions were revised between editions.