
- BGG rank
- BGG #6,774
- BGG rating
- 7.3
Arctic Front: Battle for Norway
- 2 players
- 240 min
- Complexity 3.5/5
- 1985

Rules assistance for The Urals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Urals is an expansion for Fire in the East released in 1989 360 minutes per game. It was designed by John Astell, Dennis J. Dubberley, and Shelby Stanton and its main mechanics are Hexagon Grid.
Unlike most previous titles in The Europa Series, The Urals module is not a game playable in itself. Instead, it is a module containing Europa material on the Ural Mountains region during World War II. Prior ownership of both Scorched Earth and Fire in the East is necessary to use The Urals module. The components contained in The Urals module are presented at standard Europa scales. Also included is information on combining this module for play with Fire in the East/Scorched Earth. The Urals module contains the following components; 1. Four maps (Europa maps 28, 29, 30 and 31) covering the Ural Mountains at a scale of 16 miles per hex; 2. One chart set, consisting of charts necessary to link The Urals module to Fire in the East/Scorched Earth; 3. A revised Soviet Order of Battle providing minor revisions as well as detailed information on those units raised in the Urals, Siberian, Central Asian, Transbaikal and Far Eastern Military Districts that appear in Fire in the East/Scorched Earth; 4. A rules booklet for combining The Urals with Fire in the East/Scorched Earth. 5. 50% reductions of maps 28, 29, 30 and 31 for use as the player desires; 6. An errata sheet covering Fire in the East/Scorched Earth/The Urals; 7. The 1943 campaign and grand campaign Axis and Soviet orders of battle and deployment maps.
The listed playing time for The Urals is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Urals has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Urals belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Urals are: John Astell, Dennis J. Dubberley, and Shelby Stanton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Urals as an expansion for Fire in the East. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fire in the East to use it. Check that your edition of Fire in the East is compatible, as some expansions were revised between editions.