
- BGG rank
- BGG #11,518
- BGG rating
- 7.0
The Pocket at Falaise
- 1–2 players
- 240 min
- Complexity 2.8/5
- 2009

2009
Rules assistance for There Must Be a Victory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
There Must Be a Victory is a board game released in 2009 for 2 players and 360 minutes per game. It was designed by Paul Rohrbaugh and its main mechanics are Hexagon Grid.
Sailing ships with broadsides - the last vestige of "wooden ships and iron men." They mingle in a fleet action with iron-plated steamships, speedy armored rams, and a few ships with armored turrets. Mobile Bay? Charleston? No, it's the Adriatic, in a short and violent naval war between Italy and Austria-Hungary. Yes, you heard right. Finally, you'll have a chance to see the Austro-Hungarian navy in action. Historically, they did very well. How will you do? The "Seven Weeks War" of 1866 is also known as the Third Italian Independence War. The Italians want Venice. The Austrians have it. But the Italians are allied with up-and-coming Prussia, and the Austrians have a hard time on land. On the Adriatic, the Austrio-Hungarian fleet is outnumbered and out gunned, more to 2-1 in both categories. But they have aggressive commanders and a willingness to "Ram anything painted grey!" That was the signal from the Austrio-Hungarian flagship (the Italians would be the folks with gray ships). The same signal included the sentence, "There must be a victory at Lissa." And now it's up to you to find out if there will be, or if the Italians succeed in making the Adriatic "an Italian lake." It is a classic confrontation, by designer Paul Rohrbaugh, of numbers versus quality, with over 200 multi-sized counters featuring individual ships and the admirals who commanded the fleets. Players maneuver on an operational map and then shift to smaller battle maps when it's time to put their iron to the test. Two scenarios - just the conclusive Battle of Lissa or the entire campaign, along with important random events, intrusions by the French and Turks, optional rules for ships and events that could have happened, and more. Will you, as Italian Admiral Persano, see that the Austrian flag is "swept" from the Adriatic? Or will you, as Austrian Admiral Tegetthoff prove that your rams and unusual "flying wedge" formation can overcome superior firepower? The choices are yours!
There Must Be a Victory supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for There Must Be a Victory is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
There Must Be a Victory has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
There Must Be a Victory belongs to these categories: Wargame and Nautical. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of There Must Be a Victory are: Paul Rohrbaugh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists There Must Be a Victory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.