
- BGG rank
- BGG #11,214
- BGG rating
- 7.8
Almeida et Bussaco 1810
- 2 players
- 120–240 min
- Complexity 2.4/5
- 2010

2021
Rules assistance for Three Days of Glory 1805
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Three Days of Glory 1805 is a board game released in 2021 for 2 players and 100–500 minutes per game. It was designed by Frédéric Bey and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Trois Jours de Gloire 1805 (Three Days of Glory 1805) combines three battles of the German and Austrian campaigns of 1805, already published in the Jours de Gloire (Days of Glory) series, in a revised and redesigned edition. Elchingen, 14 October 1805 Hollabrunn, 16 November 1805 Austerlitz, 2 December 1805 Game components • 2 maps 59 x 41,6 cm and 1 map 83 x 59 cm • 648 die-cut counters and markers • 2 rulebooks (French/English) • 2 booklets including ten scenarios (French/English) • 2 deployment tables • 1 player aid Scale • Regiment or battalion • Units 1 strength point equals 200 infantry, 150 cavalry, 2 or 4 cannons —description from the publisher
Three Days of Glory 1805 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Three Days of Glory 1805 is 100–500 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Three Days of Glory 1805 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Three Days of Glory 1805 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Three Days of Glory 1805 are: Frédéric Bey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Three Days of Glory 1805 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.