
- BGG rank
- BGG #6,062
- BGG rating
- 6.7
TIME Stories Revolution: A Midsummer Night
- 1–4 players
- 180 min
- Complexity 2.3/5
- 2020

Rules assistance for T.I.M.E Stories: Brotherhood of the Coast
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
T.I.M.E Stories: Brotherhood of the Coast is an expansion for T.I.M.E Stories released in 2018 for 2–4 players, 90–240 minutes per game, and ages 12 and up. It was designed by Manuel Rozoy and Ulric Maes and its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling.
Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you. —description from the publisher
T.I.M.E Stories: Brotherhood of the Coast supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for T.I.M.E Stories: Brotherhood of the Coast is 90–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists T.I.M.E Stories: Brotherhood of the Coast for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
T.I.M.E Stories: Brotherhood of the Coast has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
T.I.M.E Stories: Brotherhood of the Coast belongs to these categories: Adventure, Pirates, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of T.I.M.E Stories: Brotherhood of the Coast are: Manuel Rozoy and Ulric Maes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists T.I.M.E Stories: Brotherhood of the Coast as an expansion for T.I.M.E Stories. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need T.I.M.E Stories to use it. Check that your edition of T.I.M.E Stories is compatible, as some expansions were revised between editions.