Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies
BGG rating
6.0

Expansion for Axis & Allies

Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies

1997

Rules assistance for Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players

Rules assistant for Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies

What would you like to know?

Answers come from the official rulebook, with the page to check.

Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies is an expansion for Axis & Allies released in 1997 for 2–5 players. It was designed by Max Michael and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.

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About the game

The sequel to Max's Advanced Rules for Axis & Allies, adding ten more variant rules. This is twelve 5.5 x 8.5 pages long, only seven of which are rules. Most of the new rules require Max's original variant in addition to Axis & Allies itself (geekgame 98). The new rules are: A. Extreme Limitations on Russia's First Turn B. Relocation of Russian Factories C. German Night Bombers D. German and British Night Fighters E. Survival of Fighter Pilots Shot Down Over Friendly Territories F. Survival of Fighter Pilots Shot Down Over Occupied Sea Zones G. Indian Independence Movement H. Transoceanic Supply Lines and Limited Attacks I. Finland J. Artillery Bombardment Attacks Expands: Axis & Allies and Max's Advanced Rules for Axis & Allies

Questions and answers

Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.