
- BGG rank
- BGG #1,715
- BGG rating
- 7.7
V-Sabotage
- 1–4 players
- 30–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies is an expansion for Axis & Allies released in 1997 for 2–5 players. It was designed by Max Michael and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
The sequel to Max's Advanced Rules for Axis & Allies, adding ten more variant rules. This is twelve 5.5 x 8.5 pages long, only seven of which are rules. Most of the new rules require Max's original variant in addition to Axis & Allies itself (geekgame 98). The new rules are: A. Extreme Limitations on Russia's First Turn B. Relocation of Russian Factories C. German Night Bombers D. German and British Night Fighters E. Survival of Fighter Pilots Shot Down Over Friendly Territories F. Survival of Fighter Pilots Shot Down Over Occupied Sea Zones G. Indian Independence Movement H. Transoceanic Supply Lines and Limited Attacks I. Finland J. Artillery Bombardment Attacks Expands: Axis & Allies and Max's Advanced Rules for Axis & Allies
Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies are: Max Michael. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies as an expansion for Axis & Allies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Axis & Allies to use it. Check that your edition of Axis & Allies is compatible, as some expansions were revised between editions.