
- BGG rank
- BGG #4,142
- BGG rating
- 7.4
World at War: Eisenbach Gap
- 2 players
- 90 min
- Complexity 2.6/5
- 2007

2011
Rules assistance for A Victory Complete: The Battle of Tannenberg, 1914
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
A Victory Complete: The Battle of Tannenberg, 1914 is a board game released in 2011 for 2 players, 210 minutes per game, and ages 12 and up. It was designed by Magnus Nordlöf and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
The Game A Victory Complete: The Battle of Tannenburg, 1914, is a boardgame covering the battle of Tannenberg and the Masurian Lakes in August 1914 between Germany and Russia. The Scene: The battle for Tannenberg and the Masurian lakes is one of the most famous battles in history. Even though the battle was insignificant in numbers of forces engaged compared to other battles fought during WW I, it represent a master- piece of exercising modern military strategy. One of the most astonishing victories ever was scored in a classical battle of local superiority and maneuver. Tannenberg 1914 The game covers the battles of Tannenberg and the Masurian Lakes during mid August through mid September. Two ill prepared, yet superior in numbers, Imperial Russian armies attack East Prussia in August 1914 in order to honor the Franco-Russian Alliance of 1894. Even though the Russian attack turned out to a disaster, it played an important role on the Western Front. German reserves were pulled from the West to East Prussia, that otherwise would have been used in the crucial battle of the Marne north of Paris. The Game Design The game mechanics includes a chit-pull procedure. The low density of units provides a fast-pace battle where every move is vital for victory. The game is taught in 30 minutes and is easy to digest yet a challenge even for the more experienced players. Game Scale: Turn: 2 days Hex: 6.2 miles / 10 km Units: Brigade to Army More on the Game Design The game addresses the players on the classical elements 20th century warfare. ·Importance of finding local superiority ·Balancing between attack and defense ·Timing of maneuver and decisive blows ·Command and Control ·Lines of Supply The German player has to work with small means and time his strategies in order to succeed and keep the Russian player from pressing far in to East Prussia. The Russian player must press on to force out the reinforcements from the western front and use his superiority in order to come out as victor. All is set for yet another classical engagement! Game Inventory (Special Ops #3 edition): One 22 x 34" full-color mapsheet One dual-side printed countersheet (252 1/2" & 5/8" counters, of which only 146 are used in this game) One 12-page A Victory Complete rule booklet
A Victory Complete: The Battle of Tannenberg, 1914 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for A Victory Complete: The Battle of Tannenberg, 1914 is 210 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Victory Complete: The Battle of Tannenberg, 1914 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Victory Complete: The Battle of Tannenberg, 1914 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Victory Complete: The Battle of Tannenberg, 1914 belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Victory Complete: The Battle of Tannenberg, 1914 are: Magnus Nordlöf. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Victory Complete: The Battle of Tannenberg, 1914 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.