
- BGG rank
- BGG #1,000
- BGG rating
- 7.6
Clinic: Deluxe Edition
- 1–4 players
- 60–150 min
- Complexity 4.0/5
- 2019

Rules assistance for Tramways: Dystopian Expansions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tramways: Dystopian Expansions is an expansion for Tramways released in 2019 for 1–5 players, 60–180 minutes per game, and ages 14 and up. It was designed by Alban Viard and its main mechanics are Auction / Bidding, Network and Route Building, and Pick-up and Deliver.
The Earth as you know it today no longer exists! Dominated by machines in Tramways: Dystopian Expansions, the remaining human beings have only two solutions: Stay on Earth and be enslaved, or flee to new horizons: the Moon and Mars. —description from the publisher
Tramways: Dystopian Expansions supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tramways: Dystopian Expansions is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tramways: Dystopian Expansions for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tramways: Dystopian Expansions belongs to these categories: Trains, Science Fiction, and Transportation. Its main mechanics are Auction / Bidding, Network and Route Building, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tramways: Dystopian Expansions are: Alban Viard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tramways: Dystopian Expansions as an expansion for Tramways. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tramways to use it. Check that your edition of Tramways is compatible, as some expansions were revised between editions.