UFO: Game of Close Encounters
BGG rank
BGG #30,575
BGG rating
5.1

UFO: Game of Close Encounters

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Rules assistance for UFO: Game of Close Encounters

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30 min
  • 12+
  • Complexity 1.7/5

Rules assistant for UFO: Game of Close Encounters

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

UFO: Game of Close Encounters is a board game released in 1976 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh and its main mechanics are Area Movement, Dice Rolling, and Grid Movement.

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About the game

UFO: Game of Close Encounters is a low complexity Tactical level board-wargame themed on an Alien invasion of Earth. The Alien player must land 5 of 8 available ships on Earth to win. The Earth player, with only eight rockets, must defend or perish. Movement is along orbital paths that form 7 concentric rings around the Earth. Each player rolls two dice and moves one rocket or UFO the exact count of for each die. In addition to the UFOs and Earth's rockets speeding around, the moon orbits the Earth destroying all in its path. Combat is not dice based, rather players capture opponents pieces by landing on them by exact orbital move of one die. The advanced game adds dummy counters for the alien player and space stations for additional defence of Earth. It feels really more like an abstract strategy game, but Avalon Hill classified as a wargame simulation. The game consists of -two 8" x 16" map boards with 2 black plastic clips to hold together (not included in later copies). -die cut counters (8 rockets, 5 space stations, 1 moon, 8 saucers, 12 decoy UFOs) -2 six sided dice -1 double sided page of rules. Avalon Hill Complexity rating - 1

Designers

Publishers

  • Gamma Two Games
  • The Avalon Hill Game Co

Questions and answers

UFO: Game of Close Encounters supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.