
- BGG rank
- BGG #8,974
- BGG rating
- 7.1
Axis & Allies Air Force Miniatures: Angels 20
- 2–6 players
- 30 min
- Complexity 2.3/5
- 2012

Rules assistance for Ultimate Scheme: Plan Number B
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ultimate Scheme: Plan Number B is an expansion for Ultimate Scheme released in 2016 for 2–4 players, 60–90 minutes per game, and ages 13 and up. It was designed by Richard Baker and its main mechanics are Variable Player Powers, Hand Management, and Worker Placement.
What’s even better than pulling off scores of nefarious plots and capers? Pulling off dozens more, of course! Plan Number B is an expansion to the Ultimate Scheme game that provides you with more factions, more schemes, more action cards, and more mayhem in general. Plan Number B begins as a set of 40 new cards, introducing the following new components: - A new deck of 21 Power Schemes - 5 new Factions - 3 new Ultimate Schemes - 2 new X-factors - 9 new Action Cards - Interpol Agent rules (a new game element that lets you use the forces of law and order as your unwitting pawns to obstruct your rival's plans.) —description from the publisher
Ultimate Scheme: Plan Number B supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ultimate Scheme: Plan Number B is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ultimate Scheme: Plan Number B for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ultimate Scheme: Plan Number B belongs to these categories: Humor, Spies / Secret Agents, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ultimate Scheme: Plan Number B are: Richard Baker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ultimate Scheme: Plan Number B as an expansion for Ultimate Scheme. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ultimate Scheme to use it. Check that your edition of Ultimate Scheme is compatible, as some expansions were revised between editions.