Ultimate Scheme: Plan Number B
BGG rating
9.0

Expansion for Ultimate Scheme

Ultimate Scheme: Plan Number B

2016

Rules assistance for Ultimate Scheme: Plan Number B

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min
  • 13+

Rules assistant for Ultimate Scheme: Plan Number B

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ultimate Scheme: Plan Number B is an expansion for Ultimate Scheme released in 2016 for 2–4 players, 60–90 minutes per game, and ages 13 and up. It was designed by Richard Baker and its main mechanics are Variable Player Powers, Hand Management, and Worker Placement.

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About the game

What’s even better than pulling off scores of nefarious plots and capers? Pulling off dozens more, of course! Plan Number B is an expansion to the Ultimate Scheme game that provides you with more factions, more schemes, more action cards, and more mayhem in general. Plan Number B begins as a set of 40 new cards, introducing the following new components: - A new deck of 21 Power Schemes - 5 new Factions - 3 new Ultimate Schemes - 2 new X-factors - 9 new Action Cards - Interpol Agent rules (a new game element that lets you use the forces of law and order as your unwitting pawns to obstruct your rival's plans.) —description from the publisher

Questions and answers

Ultimate Scheme: Plan Number B supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.