
- BGG rank
- BGG #688
- BGG rating
- 7.0
One Night Ultimate Werewolf
- 3–10 players
- 10 min
- Complexity 1.4/5
- 2014

Rules assistance for Ultimate Werewolf: Inquisition – Full Moon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ultimate Werewolf: Inquisition – Full Moon is an expansion for Ultimate Werewolf: Inquisition released in 2015 for 3–12 players, 30 minutes per game, and ages 13 and up. It was designed by Legend Dan Hoffman and its main mechanics are Variable Player Powers and Voting.
In Ultimate Werewolf: Inquisition – Full Moon, the full moon is rising, and when it does many of the players will get new abilities. As soon as one werewolf is killed, the players have a new option each turn; instead of visiting the home of a resident, they can use the ability that the full moon gives them...but only once per game. Full Moon includes a full moon card and six new player Inquisitor cards — three new werewolf team roles, two new villager team roles, and a brand new team role, the Purist — each with a unique full moon ability.
Ultimate Werewolf: Inquisition – Full Moon supports 3–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ultimate Werewolf: Inquisition – Full Moon is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ultimate Werewolf: Inquisition – Full Moon for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ultimate Werewolf: Inquisition – Full Moon has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ultimate Werewolf: Inquisition – Full Moon belongs to these categories: Party Game, Deduction, and Horror. Its main mechanics are Variable Player Powers and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ultimate Werewolf: Inquisition – Full Moon are: Legend Dan Hoffman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ultimate Werewolf: Inquisition – Full Moon as an expansion for Ultimate Werewolf: Inquisition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ultimate Werewolf: Inquisition to use it. Check that your edition of Ultimate Werewolf: Inquisition is compatible, as some expansions were revised between editions.