Ultimate Werewolf: Inquisition – Full Moon
BGG rating
6.4

Expansion for Ultimate Werewolf: Inquisition

Ultimate Werewolf: Inquisition – Full Moon

2015

Rules assistance for Ultimate Werewolf: Inquisition – Full Moon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–12 players
  • 30 min
  • 13+
  • Complexity 2.0/5

Rules assistant for Ultimate Werewolf: Inquisition – Full Moon

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ultimate Werewolf: Inquisition – Full Moon is an expansion for Ultimate Werewolf: Inquisition released in 2015 for 3–12 players, 30 minutes per game, and ages 13 and up. It was designed by Legend Dan Hoffman and its main mechanics are Variable Player Powers and Voting.

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About the game

In Ultimate Werewolf: Inquisition – Full Moon, the full moon is rising, and when it does many of the players will get new abilities. As soon as one werewolf is killed, the players have a new option each turn; instead of visiting the home of a resident, they can use the ability that the full moon gives them...but only once per game. Full Moon includes a full moon card and six new player Inquisitor cards — three new werewolf team roles, two new villager team roles, and a brand new team role, the Purist — each with a unique full moon ability.

Questions and answers

Ultimate Werewolf: Inquisition – Full Moon supports 3–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.