Ultimate Werewolf: Inquisition
BGG rank
BGG #5,268
BGG rating
6.5

Ultimate Werewolf: Inquisition

2013

Rules assistance for Ultimate Werewolf: Inquisition

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–12 players
  • 30–60 min
  • 8+
  • Complexity 1.7/5

For 3 players

Rules assistant for Ultimate Werewolf: Inquisition

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ultimate Werewolf: Inquisition is a board game released in 2013 for 3–12 players, 30–60 minutes per game, and ages 8 and up. It was designed by Legend Dan Hoffman and its main mechanics are Variable Player Powers, Player Elimination, and Role Playing.

Expansions

Similar games

About the game

A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects. You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you... Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them! More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands...

Questions and answers

Ultimate Werewolf: Inquisition supports 3–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.