
- BGG rank
- BGG #22,007
- BGG rating
- 5.8
Ultimatum: A Game of Nuclear Confrontation
- 2 players
- 240 min
- Complexity 3.1/5
- 1979

1982
Rules assistance for United Nations: A Game of World Domination in Our Time
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
United Nations: A Game of World Domination in Our Time is a board game released in 1982 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by J. Stephen Peek and J. Michael Hemphill and its main mechanics are Area Movement.
United Nations: A Game of World Domination in Our Time is a multi-player light-weight board-wargame about negotiation, diplomacy and treaties published by Yaquinto in 1982. Players vie for control of 40 global areas by using political or military strength. Through the use of confrontation, negotiation, or the UN General Assembly and Security Council, areas are won or lost. Each game area is worth a certain number of prestige points... the player with the most prestige at the end of the game wins.
United Nations: A Game of World Domination in Our Time supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for United Nations: A Game of World Domination in Our Time is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists United Nations: A Game of World Domination in Our Time for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
United Nations: A Game of World Domination in Our Time has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
United Nations: A Game of World Domination in Our Time belongs to these categories: Wargame, Abstract Strategy, and Negotiation. Its main mechanics are Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of United Nations: A Game of World Domination in Our Time are: J. Stephen Peek and J. Michael Hemphill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists United Nations: A Game of World Domination in Our Time as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.