Upthrust
BGG rank
BGG #23,947
BGG rating
6.1

Upthrust

1987

Rules assistance for Upthrust

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 10 min
  • 8+
  • Complexity 1.3/5

For 1 player

Rules assistant for Upthrust

What would you like to know?

Answers come from the official rulebook, with the page to check.

Upthrust is a board game released in 1987 for 1–4 players, 10 minutes per game, and ages 8 and up. It was designed by Sid Sackson and its main mechanics are Square Grid and Grid Movement.

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About the game

Upthrust is a jumping game where you try to jump your pieces into higher scoring levels. The board is a pegboard consisting of 4 columns and 11 levels. Each player starts with 4 pieces each in a different column at the lowest 4 levels of the board. On your turn, one of your pieces can jump up the number of levels (while remaining in the same column) equal to the number of pieces on the level it jumps from. However: - Only one piece may occupy each space. - The highest piece of any color may not make a single level jump. - In the non-scoring levels, two pieces of the same color cannot be at the same level. The game ends when no player can legally move or if there 2 pieces left in the non scoring levels. Highest total score wins. This was originally published as a solitaire game titled Score Up, but the gameplay is almost identical. (In the original version two pieces of the same color can never be in the same row.)

Designers

Publishers

  • Lagoon Games
  • Great American Trading Company
  • GAMES Magazine

Questions and answers

Upthrust supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.