U.S. Patent No. 1
BGG rank
BGG #30,598
BGG rating
5.2

U.S. Patent No. 1

2001

Rules assistance for U.S. Patent No. 1

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 60 min
  • 10+
  • Complexity 1.6/5

Rules assistant for U.S. Patent No. 1

What would you like to know?

Answers come from the official rulebook, with the page to check.

U.S. Patent No. 1 is a board game released in 2001 for 3–6 players, 60 minutes per game, and ages 10 and up. It was designed by James Ernest and Falko Goettsch and its main mechanics are Variable Player Powers, Set Collection, and Action Points.

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About the game

U.S, Patent Number 1 is a racing game. Every player is a scientist who has invented time travel, and now everyone is racing to the Patent Office to prove who invented it first. Because you have a time machine, it's not enough to get to the Patent Office fast. You actually have to go back in time, to the day the Patent Office opened! During this race you will upgrade your machine with some gadgets, including a power plant, a chassis, a weapon, and a shield. You can invent these things on your own, you can buy them, or you can steal them from the other players. Only a machine with all four upgrades qualifies to earn the patent, and you have a limited supply of money and power to spend. Awards 2001 Origins Award Nominee: Best Science Fiction / Fantasy board game

Questions and answers

U.S. Patent No. 1 supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.