
- BGG rank
- BGG #1,340
- BGG rating
- 6.7
Smash Up
- 2–4 players
- 45 min
- Complexity 2.1/5
- 2012

2017
Rules assistance for Venture Party
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Venture Party is a board game released in 2017 for 3–7 players, 10–20 minutes per game, and ages 13 and up. It was designed by Erik Fox-Jackson and its main mechanics are Hand Management.
Venture Party is a fun and simple, 3-7 player, hand management game. Fantasy themes and RPG tropes are turned on their heads in this game full of clumsy and unfortunately ill-fated heroes. Your job, as leader of your Venture Party, is to decide which characters are putting their lives on the line for the team. Discard the unlucky heroes and collect loot to build the strongest party! With the new 16 card built in expansion pack, there is even more potential for mayhem before you reach the bottom of the deck! The land is ripe with opportunity, and only one Venture Party will come out on top. Will it be yours? The game begins by dealing 2 Party Members, and 1 Loot Token to every player. At the start of each player turn, they must draw one party member and play one party member from their hand. These heroes are disposable, each with a Power Level value from 1 to 16. Every number has varying effects depending on their Power Level (gathering loot, removing player cards, look at a players hand etc.) Since a Loot Token adds +1 to your party's overall power, Loot handling can sometimes make the difference between the winning and losing parties. WINNING: When the deck runs out the game is over. You want to end the game with the strongest venture party. The strength of your party is determined by combining the numbers on your cards with the number of loot tokens you have you your possession. Ex: If Pedro has the Necromancer (Level 12) and the Blind Monk (Level 6) and 5 Loot, his score is 12 + 6 + 5 =23
Venture Party supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Venture Party is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Venture Party for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Venture Party has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Venture Party belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Venture Party are: Erik Fox-Jackson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Venture Party as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.