
- BGG rank
- BGG #11,187
- BGG rating
- 6.7
Prussia's Defiant Stand
- 2 players
- 180 min
- Complexity 2.6/5
- 2007

2015
Rules assistance for Victory in Europe
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Victory in Europe is a board game released in 2015 for 2–3 players, 180 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh and Ron Draker and its main mechanics are Area Movement, Dice Rolling, and Secret Unit Deployment.
Victory in Europe is a game covering the Second World War in Europe from 1939 to 1945. One player commands the Axis powers, the other the Allies. Players maneuver their armies on an area map of Europe, fighting for control of key victory cities and critical resources. Air, naval, and ground units are all involved. Battles are fought when enemy units clash in the same area. The early war 1939-1941 is driven by the Axis, but gradually the Allies become stronger and usually take the initiative by 1943. However, the game need not unfold exactly like history. The French may survive 1940, the Germans may invade Britain. Germany may attack Russia in June 1941, or attack earlier, or later, or not at all. The Soviets may attack Germany first which was likely their plan. The USA might enter the war in 1942, perhaps earlier, perhaps later. All of these decisions are made by the players, influenced by Diplomatic events that are controlled by game events. Invading neutral countries such as Norway or Belgium has consequences.
Victory in Europe supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Victory in Europe is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Victory in Europe for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Victory in Europe has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Victory in Europe belongs to these categories: Wargame and World War II. Its main mechanics are Area Movement, Dice Rolling, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Victory in Europe are: Tom Dalgliesh and Ron Draker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Victory in Europe as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.