
- BGG rank
- BGG #3,134
- BGG rating
- 8.0
Exceed Fighting System
- 2 players
- 5–30 min
- Complexity 2.7/5
- 2016

Rules assistance for Village Pillage: Robbin' Hood
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Village Pillage: Robbin' Hood is an expansion for Village Pillage released in 2023 for 2–5 players, 20–30 minutes per game, and ages 10 and up. It was designed by Peter C. Hayward and its main mechanics are Hand Management, Take That, and Simultaneous Action Selection.
Your village is bursting with turnips! Enough for every man, woman, and wall to enjoy all the root vegetables they can eat. But wealth brings a class divide – grasping nobles, thieving raiders, and freeholding farmers, stuck in the middle. Worst of all, wealth has also come to those horrible OTHER villages! There’s only one man who can stop them: he robs from the rich and steals from the poor – it’s Robbin’ Hood, with his merry band of scoundrels, rapscallions, and turnip-thieves! Hire outlaws, steal from your neighbors, and do everything in your power to avoid paying the corrupt Sheriff her weight in turnip-tax. Robbin’ Hood is a brand new expansion for Village Pillage, featuring a brand new rich/poor mechanic and more turnip-stealing than ever before! More than a dozen new cards, designed to shake up your games and bamboozle your neighbors. A neighbor is rich if they have more turnips than you, and poor if they have fewer. Cards marked with an arrow trigger after other cards of their type; time your Merry Men carefully, to steal as many juicy turnips as you can!
Village Pillage: Robbin' Hood supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Village Pillage: Robbin' Hood is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Village Pillage: Robbin' Hood for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Village Pillage: Robbin' Hood belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Hand Management, Take That, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Village Pillage: Robbin' Hood are: Peter C. Hayward. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Village Pillage: Robbin' Hood as an expansion for Village Pillage. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Village Pillage to use it. Check that your edition of Village Pillage is compatible, as some expansions were revised between editions.