
- BGG rank
- BGG #16,866
- BGG rating
- 6.4
Justice League: Dawn of Heroes
- 2–6 players
- 30–90 min
- Complexity 2.3/5
- 2017

Expansion for Villains and Vigilantes Card Game
2015
Rules assistance for Villains and Vigilantes Card Game: Mind over Matter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Villains and Vigilantes Card Game: Mind over Matter is an expansion for Villains and Vigilantes Card Game released in 2015 for 2–4 players and ages 12 and up. It was designed by Ben Swainbank and its main mechanics are Variable Player Powers, Hand Management, and Modular Board.
The adventure continues with new heroes, villains, missions and super-powers to explore. Maxima is the ultimate warrior-woman from the future. She has extraordinary strength, steel-hard skin, and lightning reflexes. No one can match the speed and strength of this woman without equal. Marionette is a diminutive villain with the power to take over the minds of others and use them as she wishes. Her partner in crime is the psychic vampire known as Temper. He can control the emotions of crowds, inflame passions, turn allies against one another, and grow ever stronger from the inevitable chaos. This expansion contains two new fully-playable pre-constructed decks featuring the mighty Maxima and the sinister Temper and Marionette. It features all-new power cards that showcase Maxima's extraordinary physical prowess and the villains’ powers of mental manipulation. In addition, these decks introduce new minor characters, heroic allies, cherished friends, and potential victims of these nefarious villains. This expansion is fully compatible with the Villains and Vigilantes Card Game base set. You can mix and match cards to create your own combinations of heroes and villains, powers, plot twists and missions.
Villains and Vigilantes Card Game: Mind over Matter supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Villains and Vigilantes Card Game: Mind over Matter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Villains and Vigilantes Card Game: Mind over Matter belongs to these categories: Card Game and Comic Book / Strip. Its main mechanics are Variable Player Powers, Hand Management, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Villains and Vigilantes Card Game: Mind over Matter are: Ben Swainbank. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Villains and Vigilantes Card Game: Mind over Matter as an expansion for Villains and Vigilantes Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Villains and Vigilantes Card Game to use it. Check that your edition of Villains and Vigilantes Card Game is compatible, as some expansions were revised between editions.