
- BGG rank
- BGG #18,584
- BGG rating
- 6.3
SixStix
- 1–4 players
- 30 min
- Complexity 1.3/5
- 2015

2013
Rules assistance for Voodoo Mania
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Voodoo Mania is a board game released in 2013 for 2–6 players, 10 minutes per game, and ages 7 and up. It was designed by Martin Nedergaard Andersen and its main mechanics are Pattern Recognition.
All players are ready for the big voodoo competition. Here we go: To your cauldron! Get set! Go! Who will be the first to use up all of his ingredients, and thus become the new voodoo master? In Voodoo Mania, each player starts with a hand of three cards and a reserve ingredient pile of 18-45 cards, depending on the number of players. One card starts in the center of the table. Each card is double-sided, and each side features four of five symbols on it (mask, amulet, voodoo doll, magic potion and top hat) in four of five colors. All players play at the same time, trying to play their cards in hand. To play a card, the card must depict the symbol missing from the top card of the discard pile in the missing color or it must also be missing the same symbol in the same color. In the latter case, the player laying down the card says "Voodoo!" and all other players must draw a card from the bottom of the discard pile and place it on the bottom of their personal ingredient pile. Then all players start playing again. At any time, a player can place a card from his hand on the bottom of his ingredient pile, then draw the top card of this pile. Whenever a player plays a card, he draws a replacement card to keep three cards in hand. When a player runs out of cards, the round ends and everyone scores one point for each card still in hand or in the pile. After three rounds, the player with the fewest points wins.
Voodoo Mania supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Voodoo Mania is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Voodoo Mania for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Voodoo Mania has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Voodoo Mania belongs to these categories: Card Game and Real-time. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Voodoo Mania are: Martin Nedergaard Andersen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Voodoo Mania as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.