WALLS: Race Through a Changing Maze
BGG rank
BGG #24,426
BGG rating
6.1

WALLS: Race Through a Changing Maze

2016

Rules assistance for WALLS: Race Through a Changing Maze

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 10–30 min
  • 8+
  • Complexity 1.7/5

Rules assistant for WALLS: Race Through a Changing Maze

What would you like to know?

Answers come from the official rulebook, with the page to check.

WALLS: Race Through a Changing Maze is a board game released in 2016 for 2–6 players, 10–30 minutes per game, and ages 8 and up. It was designed by Dustin Fausett and its main mechanics are Take That and Dice Rolling.

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About the game

The game board is set up with 3D wall pieces that plug into the board, making a giant maze. The goal of the game is to be the first player to reach the Finish space. Dice are rolled to allow a player to first move their pawn, and second to move walls. The walls pivot around a point allowing the player to open new paths to the Finish, or to block opponents' paths to the Finish. There are some special moves that a player may do when the player rolls doubles: 1. Change places with another player's pawn 2. Move through walls the number rolled (Double 4's means 4 spaces through walls) Note: If option 1 or 2 is played, then the player forfeits their option to move walls. 3. Simply play the roll. If you are looking for something more strategic than a dice rolling game, there is a second set of rules that eliminates the dice and makes the game more strategic. There is also an option to add a "Bad Guy" to game play. This gives the game an exciting element that makes the players play against each other and against the board. The complete set of rules can be seen on the Kickstarter page: https://www.kickstarter.com/projects/111778715/walls-race-through-a-changing-maze

Publishers

  • So Way Totally Awesome Games

Questions and answers

WALLS: Race Through a Changing Maze supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.