
- BGG rank
- BGG #12,727
- BGG rating
- 7.6
Runes: The Game
- 2–5 players
- 20–40 min
- Complexity 1.7/5
- 2025

2016
Rules assistance for WALLS: Race Through a Changing Maze
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
WALLS: Race Through a Changing Maze is a board game released in 2016 for 2–6 players, 10–30 minutes per game, and ages 8 and up. It was designed by Dustin Fausett and its main mechanics are Take That and Dice Rolling.
The game board is set up with 3D wall pieces that plug into the board, making a giant maze. The goal of the game is to be the first player to reach the Finish space. Dice are rolled to allow a player to first move their pawn, and second to move walls. The walls pivot around a point allowing the player to open new paths to the Finish, or to block opponents' paths to the Finish. There are some special moves that a player may do when the player rolls doubles: 1. Change places with another player's pawn 2. Move through walls the number rolled (Double 4's means 4 spaces through walls) Note: If option 1 or 2 is played, then the player forfeits their option to move walls. 3. Simply play the roll. If you are looking for something more strategic than a dice rolling game, there is a second set of rules that eliminates the dice and makes the game more strategic. There is also an option to add a "Bad Guy" to game play. This gives the game an exciting element that makes the players play against each other and against the board. The complete set of rules can be seen on the Kickstarter page: https://www.kickstarter.com/projects/111778715/walls-race-through-a-changing-maze
WALLS: Race Through a Changing Maze supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for WALLS: Race Through a Changing Maze is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists WALLS: Race Through a Changing Maze for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
WALLS: Race Through a Changing Maze has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
WALLS: Race Through a Changing Maze belongs to these categories: Dice, Abstract Strategy, and Maze. Its main mechanics are Take That and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of WALLS: Race Through a Changing Maze are: Dustin Fausett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists WALLS: Race Through a Changing Maze as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.