
- BGG rank
- BGG #4,075
- BGG rating
- 8.6
Frostgrave: Second Edition
- 2–8 players
- 60–120 min
- Complexity 2.6/5
- 2020

Expansion for Warhammer 40,000 (Eighth Edition)
2017
Rules assistance for Warhammer 40,000 (Eighth Edition): Codex – Astra Militarum
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000 (Eighth Edition): Codex – Astra Militarum is an expansion for Warhammer 40,000 (Eighth Edition) released in 2017 120–180 minutes per game. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement.
The Astra Militarum is the implacable military arm of the Imperium, and one of the largest forces in the galaxy. On thousands of battlefields scattered throughout the galaxy, the soldiers of the Astra Militarum march to war. They are the Hammer of the Emperor, who with faith, fury and sheer weight of numbers crush heretics and xenos alike beneath their boots. Massed ranks of Guardsmen unleash concentrated salvoes of las-blasts while officers bellow orders over the thunderous roar of tank and artillery fire. Codex: Astra Militarum contains a wealth of background and rules – the definitive book for Astra Militarum collectors. Within this 144-page hardback, you’ll find: Background - Hammer of the Emperor: the origins of the Astra Militarum – dating back to the Great Crusade – with details of their structure and organisation, the methods of recruiting (some more humanitarian than others…), their training and deployment; - A Galaxy of War: an annotated map of the current state of the galaxy, with key war zones where the Astra Militarum battle; - Detailed background and colour schemes of the Astra Militarum regiments of Cadia, Catachan, Armageddon, Vostroya, Vahalla and Tallarn; - Regiments of Distinction: background on 12 regiments – Armageddon Ork Hunters, Athonian Tunnel Rats, Miasman Redcowls, Mordian Iron Guard, Tanith First and Only, Savlar Chem-Dogs, Ventrillian Nobles, Indigan Praefects, Mordant Acid-Dogs, Faeburn Vanquishers, Truskan Snowhounds and Vresh Grenadiers; - Heroes Beyond Number: a history of the major battles fought by the Astra Militarum; - Background and details on each character, vehicle and unit available to an Astra Militarum army; - A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of several regiments painted by the renowned ‘Eavy Metal team – including expertly-converted models showing you how to represent the more esoteric regiments on the gaming table. Rules Everything you need to get an Astra Militarum army primed for games of Warhammer 40,000 is in here: - 56 datasheets containing rules for every Astra Militarum unit and vehicle; - Army abilities reflecting the Astra Militarum’s methods of war, including Astra Militarum Orders and Regimental Orders; - Armoury of the Imperium: wargear both ranged and close-combat used by the Astra Militarum; - Points values for all miniatures, weapons and wargear for use in Matched Play games; - Bulwark of Humanity: rules for Battle-forged armies: - Regimental Doctrines for Cadian, Catachan, Valhallan, Vostroyan, Armageddon, Tallarn, Mordian, Militarum Tempestus Regiments; - 6 unique Warlord Traits, - 25 Stratagems, with 8 specific to the Regiments named above; - the Heirlooms of Conquest: a selection of rare wargear; - The Psykana psychic discipline, available to any Astra Militarum model with the Psyker keyword, - 6 Warlord Traits for use by any Warlord, with a further specific to the above-named Regiments; - 6 unique Tactical Objectives.
The listed playing time for Warhammer 40,000 (Eighth Edition): Codex – Astra Militarum is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warhammer 40,000 (Eighth Edition): Codex – Astra Militarum belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000 (Eighth Edition): Codex – Astra Militarum as an expansion for Warhammer 40,000 (Eighth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Eighth Edition) to use it. Check that your edition of Warhammer 40,000 (Eighth Edition) is compatible, as some expansions were revised between editions.