Warhammer Underworlds: Shadespire – Magore's Fiends
BGG rating
8.0

Expansion for Warhammer Underworlds: Shadespire

Warhammer Underworlds: Shadespire – Magore's Fiends

2018

Rules assistance for Warhammer Underworlds: Shadespire – Magore's Fiends

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Warhammer Underworlds: Shadespire – Magore's Fiends

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer Underworlds: Shadespire – Magore's Fiends is an expansion for Warhammer Underworlds: Shadespire released in 2018 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by David Sanders and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

The Magore's Fiends expansion for Warhammer Underworlds: Shadespire includes 4 Easy To Build red plastic miniatures - The Blood Warriors Magore Redhand, Ghartok Flayskull and Zharkus the Bloodsighted, and Riptooth, a daemonic Flesh Hound of Khorne. Each is a powerful fighter, heavily armed and armoured, and ready to bring ruin to their foes and honour to the Blood God. Also included are 60 new cards to add to your collection, including 30 universal cards that can be used by any warband - add these cards to your arsenal and build your perfect deck. -description from publisher

Questions and answers

Warhammer Underworlds: Shadespire – Magore's Fiends supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.