
- BGG rank
- BGG #3,968
- BGG rating
- 7.3
De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles
- 2–6 players
- 60–300 min
- Complexity 2.8/5
- 1990
%2Fpic827287.jpg@webp)
Expansion for Field of Glory Renaissance
2010
Rules assistance for Wars of Religion: Western Europe 1610-1660 – Field of Glory Renaissance Gaming Companion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
%2Fpic827287.jpg@webp)
What would you like to know?
Answers come from the official rulebook, with the page to check.
Wars of Religion: Western Europe 1610-1660 – Field of Glory Renaissance Gaming Companion is an expansion for Field of Glory Renaissance released in 2010 for 2–4 players and 180 minutes per game. It was designed by Richard Bodley Scott and Nik Gaukroger and its main mechanics are Dice Rolling and Point to Point Movement.
The first army supplement for the Field of Glory Renaissance miniatures wargame. This supplement covers the English Civil War, the Irish Civil Wars, The Portuguese War of Restoration and the Thirty Years' War. There are twenty two separate lists, each with a sample starter army and point cost chart for making your own force. The book itself is 112 pages printed in full color with photos of miniatures and paintings from various other Osprey books used throughout. Armies included: - Later Eighty Years War Dutch - Later Imperial Spanish - Early Thirty Years' War German Catholic - Early Caroline English - Later Thirty Years War Swedish and Weimarian - Thirty Years' War Peninsular Spanish - Scots Covenanter - Early Restoration Portuguese - Confederate Irish - New Model Army - Early Louis XIV French (From back of book & contents and edited from standardized Description of other Fields of Glory books here on BGG.com)
Wars of Religion: Western Europe 1610-1660 – Field of Glory Renaissance Gaming Companion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wars of Religion: Western Europe 1610-1660 – Field of Glory Renaissance Gaming Companion is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Wars of Religion: Western Europe 1610-1660 – Field of Glory Renaissance Gaming Companion has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wars of Religion: Western Europe 1610-1660 – Field of Glory Renaissance Gaming Companion belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Dice Rolling and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wars of Religion: Western Europe 1610-1660 – Field of Glory Renaissance Gaming Companion are: Richard Bodley Scott and Nik Gaukroger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wars of Religion: Western Europe 1610-1660 – Field of Glory Renaissance Gaming Companion as an expansion for Field of Glory Renaissance. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Field of Glory Renaissance to use it. Check that your edition of Field of Glory Renaissance is compatible, as some expansions were revised between editions.