What Happens Next
BGG rating
7.1

Expansion for Battle for Moscow

What Happens Next

1988

Rules assistance for What Happens Next

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–480 min
  • 12+
  • Complexity 2.0/5

Rules assistant for What Happens Next

What would you like to know?

Answers come from the official rulebook, with the page to check.

What Happens Next is an expansion for Battle for Moscow released in 1988 for 2 players, 120–480 minutes per game, and ages 12 and up. It was designed by Thomas M. Kane and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

What Happens Next is an Extension Variant for use with the Battle for Moscow FREE wargame by Game Designers' Workshop (GDW Games), which first appeared in "BattlePlan" Magazine, issue #7, by Thomas M. Kane. This expansion allows the Soviet Player a means of continuing the game to 'play out' the Soviet Winter Counter-Offensive. There is a *NEW* set of Victory Conditions based upon victory points in which they are attained by eliminating enemy units, capturing cities and holding them by the time the game ends. For the Germans, there is a *BONUS* if they Capture Moscow. This Variant has a Winter Effects Table, a means for Replacements to effect the creation of a Soviet 'Tank Army', and an extended Turn Record Track to display the entire *NEW* Game's length (including the Turns from the beginning of Battle for Moscow, which is required in order to play this).

Questions and answers

What Happens Next supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.