White Star Rising Tournament Pack
BGG rating
8.0

Expansion for Nations at War: White Star Rising

White Star Rising Tournament Pack

2012

Rules assistance for White Star Rising Tournament Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 3.0/5

Rules assistant for White Star Rising Tournament Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

White Star Rising Tournament Pack is an expansion for Nations at War: White Star Rising released in 2012 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Sean Druelinger and its main mechanics are Hexagon Grid and Chit-Pull System.

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About the game

A pack of 4 scenarios for the Nations at War series, previously released only to those who participated in the WBC WSR tournament. Requires both White Star Rising and the Operation Cobra expansion to play all of the scenarios. The scenarios are... Swap Meet -pits Easy Eights against Panthers. Clash at the Crossroads -pits paratroopers against Tigers. Trouble with Bridges -Pits Canadians, and their French allies, against the Fallschirmjager. Break on Through -pits the Free Polish against the Germans (who else?)

Publishers

  • Lock 'n Load Publishing, LLC.

Questions and answers

White Star Rising Tournament Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.