
- BGG rank
- BGG #5,017
- BGG rating
- 8.6
Enemy Action: Kharkov
- 1–2 players
- 15–300 min
- Complexity 4.0/5
- 2022

Rules assistance for White Star Rising Tournament Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
White Star Rising Tournament Pack is an expansion for Nations at War: White Star Rising released in 2012 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Sean Druelinger and its main mechanics are Hexagon Grid and Chit-Pull System.
A pack of 4 scenarios for the Nations at War series, previously released only to those who participated in the WBC WSR tournament. Requires both White Star Rising and the Operation Cobra expansion to play all of the scenarios. The scenarios are... Swap Meet -pits Easy Eights against Panthers. Clash at the Crossroads -pits paratroopers against Tigers. Trouble with Bridges -Pits Canadians, and their French allies, against the Fallschirmjager. Break on Through -pits the Free Polish against the Germans (who else?)
White Star Rising Tournament Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for White Star Rising Tournament Pack is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists White Star Rising Tournament Pack for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
White Star Rising Tournament Pack has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
White Star Rising Tournament Pack belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of White Star Rising Tournament Pack are: Sean Druelinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists White Star Rising Tournament Pack as an expansion for Nations at War: White Star Rising. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Nations at War: White Star Rising to use it. Check that your edition of Nations at War: White Star Rising is compatible, as some expansions were revised between editions.